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Game Description - Grand Knights History (Japan):
Grand Knights History (Japan) is a popular PlayStation PSP Video Game and now you can play this game on android using PPSSPP android emulator. Grand Knights History (グランナイツヒストリー Guran Naitsu Hisutorī) is a role-playing video game developed by Vanillaware and published by Marvelous Entertainment for the PlayStation Portable handheld system. A North American localization was announced in September 2011 by XSEED Games, but later cancelled in May 2012 due to lack of resources. Since the North American localization was to be used for the European version as well, publisher Rising Star Games cancelled the European release on May 9, 2012.
Grand Knights History is a traditional role-playing video game set in a fantasy world where players must take control of a group of up to four characters from three separate classes—knight, archer, or wizard—who must travel through various landscapes battling enemies and take part in the story. While knights specializes in close combat and melee weapons, archers are adept at ranged attacks with bows or guns while wizards can cast magic spells to attack enemies or aid allies. Each character can be customized in a number of ways, including appearance, voice, weapon specialty (four types for knights, three types for archers, and two types for magic users) and magical spells from four schools (Air, Fire, Earth and Water), and may be organized in one of 20 separate fighting formations which affect their battle performance.
Depending on a player’s choices, characters may learn specific skills and techniques which may further aid them in combat, which is carried out in a turn-based fashion where the character or enemy with the highest speed will attack first. Battle sequences take place on convex fighting area known as the “Battle Sphere Reel”, which the game’s camera pans across when party members or enemies take action. Those are taken in form of AP, with each specific action of a character (attacking, defending, fleeing, etc.) consuming points. The AP is shared among all characters in battle, meaning the player must plan the attacks in order for each character to use their actions effectively. While the amount of starting AP is set per battle, this can be increased by each opponent defeated; it will not carry over for subsequent fights, though. If a unit of the player is killed, it will be removed from the rest of the battle, receiving half the EXP and returning with 1 HP after the battle.